Posts tagged story

A video game has never made you cry…but neither has a film or book

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Video game blog Kotaku linked to an argument-provoking article on ihobo this weekend that makes the bold claim that a game has never made anyone cry.  Well, not in and of itself.  The author writes:

This is the nub of the issue here: a story can make you cry by empathising with the protagonist (or another character), but a game (when viewed as a formal system) cannot do this. It follows that the only way that a videogame can make you cry is by using narrative tools that have nothing to do with games as formal systems whatsoever. So even though, for instance, many people report that they cried More >

 

Braid: Over-Blown

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Over the past two weeks, the gaming press has assaulted me with stories about a downloadable Xbox Live game called Braid.  Joystiq and Penny Arcade in particular have been blaring the “OMG BEST GAME EVAR!!1!” trumpets (to paraphrase), but apparently they aren’t alone.  The game is a Super Mario Brothers-styled platformer with time-controlling elements similar to Prince of Persia: The Sands of Time, with a unique narrative and hand-painted backdrops and design that’s unlike anything that I’ve ever seen in a game before.  Despite the originality of the game, I just don’t get the hype.

Portal More >

GTA IV – The story: genetically different

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When Grand Theft Auto IV launched last Tuesday, I was very curious.  I’ve played the series since the original, top-down PC game, and I spent a good chunk of time playing GTA 2. When the series moved to 3D with GTA III, though, I lost interest. I didn’t have a PS2 at the time, so it was old news by the time it finally rolled onto the big black monster that was the first Xbox, and I finally got to play it. The story was unengaging, the characters were unsympathetic and unrelatable (Tommy Vercetti was an asshole), and the missions were freaking hard. Not to mention the awkward controls and More >

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